Before you say "bew", I realize this would be a huge step for the tribes community to take and definatly not one that will come easily; so, hear my argument before you comment plz...
Some background: (skip if you know what it is)
A server demo is a demo of everything in the server, it's a feature that is either very likely to be included or has already been included (not sure) and comes with the unreal engine. I don't know for sure obviously, but they would probably have a means of observing just a single player thus they would eclipse the usefulness of individual demos meaning there would probably be no need to store personal demos. They would probably be at least a few times larger--if that's a problem, keep them for less time.
The primary argument against this is probably that peeps want to keep secrets. While that makes sense for the current tribes players and people that want to stay on top of their respective ladders, there's a question that must be answered:
Is secrecy good for the game?
There are two big reasons why I'm going to say no:
First: Competition
When T2 was first released there were no demos and even after demos became available most top teams would not release them. Now, we all know what the competition on that ladder looked like--it was stagnant. Some might blame this on a skill difference or the speed of base's gameplay; however, I think it was more about teams just not knowing what to expect in their matches and thus the game evolved VERY slowly. Once demos started comming out things did speed up--if it had continued like that the game would probably be dead (if you think it's dead now, then deader). Now, let's look at what the competition in T1's hay-day was like (note: I was not there, this is what I've heard)... demos were readily available, the pace of the game's evolution was much faster, there were upsets, the ladder was not stagnant, people were more excited about their matches.
My second reason: New players
I'm one of those people that watches a lot of demos, I find them entertaining, I learn new tricks, I get an idea of how different people play, and I believe I'm a better player because of it. Even now a days I still learn something new from a demo from time to time. If someone like me can benefit from watching demos, then how much more does a new player benefit?
Stealing of strategies is obviously going to be one of the big things people are going to comment on. There's a big difference between understanding a strategy and being able to execute it, each team has different skill sets and what's effective for one team is likely not for another--teams must at the minimum edit them to fit the team for them to be effective--they have to find out what works for them. Besides, if you can't figure out what a team's strategy is from a few people's individual demos then you aren't smart enough to be able to understand a strategy now matter what kind of demos you have.
As my final argument, look at it this way...
The operator of whatever server you play on is going to have the server demo and thus anyone they choose to give it to will also have the demo. Therefore, might as well even the playing field.
As for difficulties transfering those demos, that's not a problem a little ingenuity and effort can't solve.
It would also obviously be a great anti-cheating tool.
P.S.
I know yer comming Val and I know you don't agree, let's try to keep the posts in reasonable quantities though, eh?
Post edited by GIMPbeowulf at 2/24/2004 2:40:21 PM
Some background: (skip if you know what it is)
A server demo is a demo of everything in the server, it's a feature that is either very likely to be included or has already been included (not sure) and comes with the unreal engine. I don't know for sure obviously, but they would probably have a means of observing just a single player thus they would eclipse the usefulness of individual demos meaning there would probably be no need to store personal demos. They would probably be at least a few times larger--if that's a problem, keep them for less time.
The primary argument against this is probably that peeps want to keep secrets. While that makes sense for the current tribes players and people that want to stay on top of their respective ladders, there's a question that must be answered:
Is secrecy good for the game?
There are two big reasons why I'm going to say no:
First: Competition
When T2 was first released there were no demos and even after demos became available most top teams would not release them. Now, we all know what the competition on that ladder looked like--it was stagnant. Some might blame this on a skill difference or the speed of base's gameplay; however, I think it was more about teams just not knowing what to expect in their matches and thus the game evolved VERY slowly. Once demos started comming out things did speed up--if it had continued like that the game would probably be dead (if you think it's dead now, then deader). Now, let's look at what the competition in T1's hay-day was like (note: I was not there, this is what I've heard)... demos were readily available, the pace of the game's evolution was much faster, there were upsets, the ladder was not stagnant, people were more excited about their matches.
My second reason: New players
I'm one of those people that watches a lot of demos, I find them entertaining, I learn new tricks, I get an idea of how different people play, and I believe I'm a better player because of it. Even now a days I still learn something new from a demo from time to time. If someone like me can benefit from watching demos, then how much more does a new player benefit?
Stealing of strategies is obviously going to be one of the big things people are going to comment on. There's a big difference between understanding a strategy and being able to execute it, each team has different skill sets and what's effective for one team is likely not for another--teams must at the minimum edit them to fit the team for them to be effective--they have to find out what works for them. Besides, if you can't figure out what a team's strategy is from a few people's individual demos then you aren't smart enough to be able to understand a strategy now matter what kind of demos you have.
As my final argument, look at it this way...
The operator of whatever server you play on is going to have the server demo and thus anyone they choose to give it to will also have the demo. Therefore, might as well even the playing field.
As for difficulties transfering those demos, that's not a problem a little ingenuity and effort can't solve.
It would also obviously be a great anti-cheating tool.
P.S.
I know yer comming Val and I know you don't agree, let's try to keep the posts in reasonable quantities though, eh?
Post edited by GIMPbeowulf at 2/24/2004 2:40:21 PM