Here is some random info.
a) Server.cfg - you need one to run a dedicated server well. Solution: make one - you can have mine that I use on Cheater's Wayside.
That is the CFG I use on the Wayside. Basic but works well.
On to the maps CFG that is linked at the bottom... in RTCW i have it set to report remaining rounds and next map, you can do that in this game too but i havnt set that up yet, ehre is what I have so far for a CTF and TFFA combo rotation:
More random info:
ok, not really a tutorial but useful random info
oh, the shortcut:
"DJedi Knight 2\gamedata\jk2mp.exe" +set dedicated 2 +set com_hunkmegs 128 +exec server.cfg ++set net_port 27970
hope it helps someone
a) Server.cfg - you need one to run a dedicated server well. Solution: make one - you can have mine that I use on Cheater's Wayside.
//PUBLIC INFO WILL BE DISPLAYED IN SERVER BROWSERS SETS= PUBLIC INFO
seta sv_hostname "^3Cheater's Wayside CTF ^7&^6 Saber TFFA"
seta g_motd "Welcome to the Wayside. Enjoy your stay!"
sets "Administrator" "Cheater"
sets "Clan" "]CkB[ Cabal kaBob"
//sets "Connection" "OC-48"
//sets "CPU" "Dual P3-800"
//sets "Email" "cheater@cheaterswayside.com"
//sets "Hosted By" "Good guys and stuff"
sets "IRC" "irc.dynamix.com"
//sets "Location" "North Pole"
sets "Plug" "Cheater's Wayside"
sets "URL" "http://www.cheaterswayside.org"
//Use this if you don't have a manual map rotation at all.
//g_automapcycle 1
seta sv_maxRate "9000"
seta sv_maxclients "24"
seta g_needpass "0"
seta g_password ""
seta sv_privateclients "8"
seta sv_privatepassword "tribalwar"
seta g_maxForceRank "6"
seta g_forcePowerDisable "0"
seta timelimit "25"
seta fraglimit "0"
seta sv_reconnectlimit "3"
seta g_inactivity "180"
seta sv_timeout "180"
seta sv_padPackets "0"
seta sv_maxPing "0"
seta sv_minPing "0"
g_teamforcebalance 1
seta sv_floodProtect "1"
seta rconpassword "adminpasshere"
seta g_allowVote "1"
//execs custom map rotation
exec jk2maps.cfg
map vstr d1
That is the CFG I use on the Wayside. Basic but works well.
On to the maps CFG that is linked at the bottom... in RTCW i have it set to report remaining rounds and next map, you can do that in this game too but i havnt set that up yet, ehre is what I have so far for a CTF and TFFA combo rotation:
//Wayside JK2 Server Map Rotation - Both CTF and TDM
set d1 "set g_gametype 7 ; maxfrags 0 ; g_weapondisable 0 ; map ctf_bespin ; set nextmap vstr d2"
set d2 "set g_gametype 5 ; maxfrags 50 ; g_weapondisable 65531 ; map ffa_ns_hideout ;set nextmap vstr d3"
set d3 "set g_gametype 7 ; maxfrags 0 ; g_weapondisable 0 ; map ctf_imperial ; set nextmap vstr d4"
set d4 "set g_gametype 5 ; maxfrags 50 ; g_weapondisable 65531 ; map ffa_bespin ; set nextmap vstr d5"
set d5 "set g_gametype 5 ; maxfrags 50 ; g_weapondisable 65531 ; map ffa_raven ; set nextmap vstr d6"
set d6 "set g_gametype 7 ; maxfrags 0 ; g_weapondisable 0 ; map ctf_ns_strets ; set nextmap vstr d7"
set d7 "set g_gametype 5 ; maxfrags 50 ; g_weaponDisable 65531 ; map ffa_deathstar ; set nextmap vstr d8"
set d8 "set g_gametype 7 ; maxfrags 0 ; g_weapondisable 0 ; map ctf_yavin ; set nextmap vstr d9"
set d9 "set g_gametype 5 ; maxfrags 50 ; g_weapondisable 65531 ; map ffa_imperial ; set nextmap vstr d1"
//Included Maps:
//duel_bay
//duel_carbon
//duel_jedi
//duel_pit
//ffa_bespin
//ffa_deathstar
//ffa_imperial
//ffa_ns_hideout
//ffa_ns_streets
//ffa_raven
//ffa_yavin
//ctf_bespin
//ctf_imperial
//ctf_ns_streets
//ctf_yavin
//Gametypes and what they mean.
//g_gametype:
//0=Free For All
//1=Holocron
//2=Jedi Master
//3=Duel
//5=Team Free For All
//7=Capture the Flag
//8=Capture the Ysalimari
//Weapondisable info
//g_weapondisable 0 enables all weapons
//g_weapondisable 65531 disables all but the saber which i have enabled in TFFA maps only
More random info:
g_weaponDisable:
Nothing is disabled if set to zero. Lightsaber only if set to 65531. The number is the total of a bitfield with 16 bits, each bit representing a weapon.
g_duelWeaponDisable:
Same as above, but only when playing Duel. This is separate because we encourage Duel mode to be saber-only.
g_forcePowerDisable:
Nothing is disabled if set to zero. All force powers are disabled if set to 32767. The number is the total of a bitfield with 15 bits, each bit representing a force power.
g_forceBasedTeams:
If set to 1, then the red team must use the dark side, the blue team must use the light side.
g_maxForceRank:
Number from 0 to 7, going from Initiate to Jedi Master. The higher the rank, the more points to spend on powers.
g_maxHolocronCarry:
Defaults to 3, indicates the number of holocrons that a player can carry in Holocron mode.
g_privateDuel:
If set to 1, then the "engage_duel" key is functional in FFA and Holocron games. Sort of an "unadvertised command", you can brandish your lightsaber, target an enemy and press the key. If he receives the message and presses his engage_duel key, then you are isolated from other combatants and must duel to the death. Saber only, no force powers other than jump. This is the only time saberlock is operational in FFA or Holocron. The winner gets his health replenished and bragging rights.
g_saberLock:
If set to 1, allows saber locking while playing Duel or while in a private duel.
g_friendlySaber:
If set to 1, then team members can be hit by sabers that are idle (e.g. if you walk into a friend). It doesn't affect if the saber will hit players while swinging. Whether it does damage or not is determined by g_friendlyFire.
Many of the rest are Q3 standard.
ok, not really a tutorial but useful random info
oh, the shortcut:
"DJedi Knight 2\gamedata\jk2mp.exe" +set dedicated 2 +set com_hunkmegs 128 +exec server.cfg ++set net_port 27970
hope it helps someone
]CkB[ TySoft
TeamWarfare Development Manager