Im still working on my first map and i wanted ppl to test it and maybe give me some feedback on what i should or shouldnt do.
There s only 1 base ready, lots of places that are way too dark, others not complete yet, etc
Anyway i would like to know your opinions
ty and tks matt for hosting http://www.gorilla2.net/8g.zip
looks good. you might wanna remove the circular platforms on the pipe that lead to the roof. why would there be platforms on a pipe? it looks stupid. just leave it as a pipe for them to jump on.
[09:49] [mikestg] its alot of pressure always having to live up to dsbr standards [09:49] [mikestg] i wish they would just let me be
Move red flag for sure... I also dont know about those glass platforms with the shields and such on them, I would say they have to go. I doubt people will go for em there.
Things i´ve changed so far:
*removed the 3 plats over the mid pipe.
*fixed a floor texture in back room
* lag shield is over the mid tube
I´ve also been talking to other guys in #jk2pickups and we discussed some ideas and i would like ppl to say something about it.
-About the two corridors with glass, should the glass be breakable?
-In mid, too many levels? should some levels be removed or should i add jump pads?
-Jump pads push u to some specific locations, should it only forces u to go up in straight line?
-The very top route: Should i add a sniper gun? should it be closed ?
Anyway i would like to ask server admins ppl if we could set a schedule so ppl could join in and discuss map changes while playing. (It doesnt have two bases yet, but the second base will be symetric, on a second moment i can mirror it and we could test it in scrims)
Tks for the possible feedback
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That blast came from the pants! That thing's operational! --Lando, RJ
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I find your lack of pants disturbing. --Darth Vader, SW Post edited by -Voodoo at 1/28/2003 9:38:43 PM
Glad to hear that and tks for your posts
I JUST WISH MORE PPL WOULD SEE MY THREAD
I know its not bout flaming or i would have like 5000 viewers and 700 replies.
Cmon please, if u didnt like it at least tell me what u didnt like.
Bout the test im still waiting for someone from BF or mod or any other server that are usually crowded to tell me if its ok and schedule some date to test it then i will put it in here.
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[16:52:04] (pds|dynom|te) maybe one day when ur testes grow you'll play a man's game like q3
i guess they don't teach people how to read in his part of south central.
power of the internet words > power of the down syndrome.
tks for your constructive comments det, dont need anymore comments from you, bye
I ll make changes as soon as ppl get together for a test
If you re in to give me comments like det did there s no need to go or reply
I need something like " hey that thing there sucks take it off"
i ll ask for a date as soon as possible
The question bout the glass is that once an fc gets in there he could be trapped, not much places to run, if i make it breakable that would be better imo, dunno what shall i do yet.
I have the map with both bases semi-ready, msg me if u want to try it, i think i should have it on mod server soon for a test, i must ask mod admins about it yet.
Aim = P4ulo lacerda
msger = voodoo_panda@hotmail.com
irc = enterthegame server #jk2pickups channel
K some ppl have seen my map and saw that i have some stuff to goof around. I will remove it in another version so dont look at it as a kidding map.
I made two bases now, it still have bugs but try it out and tell me something.
dl it from here and rename to .pk3 http://paulolacerda.tripod.com/ctf_8g.zip Post edited by -Voodoo at 2/1/2003 6:18:51 PM
sry folks
Copy the link and paste it in internet explorer it will work
dont know why it doesnt work directly
and remember its not a zip file its a pk3 already, just rename it and put it \base folder Post edited by -Voodoo at 2/1/2003 9:10:54 PM
hmm, filename must be ctf_8g.pk3 located in \base folder
Make sure u see it as a pk3 file and not a zip one (look at the icon)
When creating the server u have to choose Capture the flag, and look for CTF voodoo name on the list
Edit:
Anyway im still working on the map, cause we notice huge drop in fps and other stuff.
Im adding a tunnel connecting the two existing tunnels in mid. btw ty conf for the idea Post edited by -Voodoo at 2/4/2003 5:44:52 PM
I think the fps has to do with the texture variety, heheh. 'Cause if you look at all the regular maps, they pretty much use the same textures over and over again.