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WLS CTF Pack

Historical capture recovered from the Wayback Machine · captured 2002-11-05 · 22 posts
The Wiredlamp Studios CTF pack has been released:

http://www.jediknightii.net/files/index.php?link=file&id=949

Mini-Review:

Firstly, the visuals in all the maps are great, lots of detail and eyecandy, unfortunately many of these details get in the way of the game flow, breaking up bunny-hops etc.

Now to the specific maps:

Bespin Streets by Jesterspaz: Nice layout, good size, nice visuals. However you will be killed very quickly if you run out of force due to the very open layout. The Rocket Launcher doesn't have any ammo nearby so you will generally be limited to 3 shots. Additionally the level is a straight line, a rage run will have you at the enemy base and back in no time at all.

Using my harsh review scale I give it a 7

Artus Geothermal by Takimoto: Again nice visuals but poor layout. There is literally only a few metres between the flag and both routes are far too fast. There is only one entrance to the flag rooms, so you are pretty vulnerable as a flag carrier, very few spaces to recharge.

I give it a 5

Wired Up by Dubbilan: Drop dead gorgeous use of shaders. Very claustrophobic in-between bases, there are 2 rocket packs with the rocket launcher, which I feel is far too many for a map this intense. Also the flag platforms are elevated in the centre of the enemy base and you need force jump or the jumppads to reach them, I can see this becoming a very dull pull-whore map.

I give it a 6

Imperial Installation by Expandable: Good size, adequate visuals, good choice of routes. Let down by poor sniper spots (the sniper rifle is in a tiny room with a small sniper window). The mines are in sets of two, so you get 6 trip-mines at a time, I'm not sure if this is good or bad yet.

I give it a 7

These are all just preliminary scores, based on my first thoughts. I may ammend them a bit after playing them online a bit.

Feel free to post your own thoughts and reviews.
Consider these maps for TWL at least

Thanks for letting me know Det about the maps

jim
I would recommend Bespin Streets and Imperial Installation for consideration, the other 2 have obvious gameplay exploits.
cool, it was about 2 days ago i posted on some jkii board asking where the hell this map pack is. ah well if we at least get one new twl map out of it i'll be happy...maybe
I could see streets added to the map roster but all the others are far to small. Fast open games are okay, but there is no stradegy...its all a twitch fest.

We need more open maps with a varied layout.
its a shame that these map makers dont play competetively, the item and weapon placement on most is very poor. i guess when they set out to make a ctf map they're doing it so they can have nice looking blue and red bits.
Well... I didnt like any of them.... yet I didnt dislike them either. they were all soso
http://www.lucasforums.com/showthread.php?s=&threadid=80051 <--- I forsee myself being disliked quite soon.
Hey...

He asked for the gas can first.

Cmon Detriq.,....you know what were looking for. Make us some more maps.
Tell, you what i'll get up at 7am and leave KTC compiling all day, see if it manages to finish by evening.
DeTRiTic,
If I were to try to start getting into map-making, where would you suggest I go/look to start getting into it? I'd
appreciate your advice in this if you can find the time to give me some
-Loki



Post edited by loki00 at 10/1/2002 4:48:29 PM

"There's nothing wrong with shooting, so long as the right people get shot...."
--Clint Eastwood as Dirty Harry, Magnum Force.
Just screw around with gtkradiant (www.qeradiant.com) getting the hange of how to manipulate brushes.

Starting a level is usually the hardest thing. I usually start with a vague idea in my head (Bespin Towers was initially supposed to be a couple of coruscant buildings), I then try and make that come to life in the editor, with Bespin Towers I could see that it wasn't going to be coruscant quite early on, at this stage keep going, you can delete additions if it doesn't work. As long as you aren't desperate for your initial plan the level will evolve. For example in Bespin Towers you couldn't originally walk on the roofs of the buildings, by this point the level had the Bespin textures but wasn't looking like Bespin. I decided to make the buildings taller, but then the walls looked boring, so I made it so you could go between the towers.

The trick is to start with an idea, but don't quit if it doesn't go to plan.
Originally posted by: DeTRiTiC-iQ

http://www.lucasforums.com/showthread.php?s=&threadid=80051 <--- I forsee myself being disliked quite soon.

No one will be as disliked as I am on that forum.
Well i just checked em all out.. For one im pissed off for being keept up later to look at these shitty maps and 2 for getting SOMEwhat excited over nothing..

What this game needs is new weapons and stuff.. forget about the maps for now.. make 3 or 4 new weapons.. and another with a 1 hit kill on a freshly spawned player..or make it so you can move with zoom on with the sniper rifle.. and come up with a couple new powerups to scatter around the map.. the ones now are stupid.. Maybe like a quad damage, invisibily, a really big shiled, etc...

Then this game could actually be considered fat.. Oh and add in rocket jumping.. and make the saber do something else too.. something usefull.. like maybe climb walls or something, or maybe hop on the thing so you can move faster and make it so it dont block shit.. etc...

There,, this should keep u busy for awhile.. Go learn some shit foo's ! send the wls peeps the link to this thread so they can see that they failed..
Post edited by GlassNinja at 10/2/2002 8:14:55 AM
Can't you already rocket jump in jk2? I thought ive seen people do it. Or perhaps I am confused to what rocket jumping actually is..I didnt play much quake.
-Loki

"There's nothing wrong with shooting, so long as the right people get shot...."
--Clint Eastwood as Dirty Harry, Magnum Force.
I rocket jump in JK2...
Yea whatever... You can jump with the golan arms weapon or whatever the hell its called with its alt fire.. esp on glass..but it breaks after a couple times... but rocket jumping is weak as hell.. It does not work correctly.. Saying you rocket jump in jk2 is retarded..
Or more accurately, truthful.
lay down a det and the rocket jump off of it. That seems to work really well. Takes a shitload of life, however, so its not really too feasible.
Originally posted by: khz|fission

lay down a det and the rocket jump off of it. That seems to work really well. Takes a shitload of life, however, so its not really too feasible.



take a bacta cannister with you

I use rocket jumping passively, I jump over an enemy, shoot down on them and use the extra thrust to clear the area.

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