Back to Tribes Renegades

Tribes 3

Historical capture recovered from the Wayback Machine · captured 2003-06-13 · 48 posts
I have unreal 2 and it uses the unreal Engine.
I cracked open the UnrealED and found a world of chinese.
The scripting is not to hard. But even a wall has a script a mile long. I am hoping that they will release the tools prior to the release of the game like thy did for the other game they put out for modding. Granted i was looking at a SP game that is not coded for tribed enviroment but i just wanted fo see how this worked. If any of you have th game try the editor out you can see up close how those ingame cut sceens where the ship goes by and you see the weather on the planet move. Word of caution read all the tutorails you can find and the UT2k3 stuff has alot if good info.
Also you will find a modler / action script tester in there it is the Golem program found in the unreal2/system folder.
Post edited by Doc34thFIST-PH at 5/15/2003 5:55:20 PM
the way i see it ren for T:V could just be done using a mutator. is this correct? if so is the RWX team gearing up to make ren for T:V?

from what i have read so far mutators are for UT2k3
From that i think and hope it will not be like ut2k3 personally it is candy looking Q3 cartoonish. My hopes is that it will Just use the Unreal2 engine and depart from there. But that is still far in the future. I am hoping that in a future Q&A some will ask that very same question.
Will this just be a mutator deal or will it actually allow us to work in the code.

RWX i am sure will take a crack at it even if it is just me.
Hmmmm, a code in Chinese is never good for you Americans.
code it with Matrix code
Does that mean I get a gun?
In NinjaMOD there actually was a matrix scripts that made u dodge bullets. oooo
Originally posted by: Doc34thFIST-PH

I have unreal 2 and it uses the unreal Engine.



OMG REALLY?????
_________________________
Tribes 2 Renegades: Hells Knights
C & C Generals: ASS

http://www.limalan.org
T2 is cartoonish looking compared to T1.


====
.A.....
..F....
...O...
....K..
.....A.
====
Originally posted by: aria666

T2 is cartoonish looking compared to T1.


rof
doc, i am a bit confused. but when did they say T:V would be on the unreal engine?
http://pc.ign.com/articles/394/394927p1.html

It's on the second page.
Hmm, well it seems like they're gonna heavily modify the unreal engine, and release mod tools prior to the game's release. They usually admit to that later on in the development procedure, but since they're dedicated to the mod makers, it shouldnt be that big a deal. Personally, it may be a good idea to work with the unreal engine some to get a feel for coding on it, but Tribes 3 may be totally different with their own specific modding tools. Additionally, they're "heavily modifying" the unreal engine, so it may end up like modding half-life, which was a heavily modified version of the Quake engine. Considering their late release date from now, i think they'll be spending a lot of time working on the engine and then they'll work on the game.
Originally posted by: Spike Lizard

In NinjaMOD there actually was a matrix scripts that made u dodge bullets. oooo

no
Tribes 2 can be modded/re modeled to look just like what they are trying to do with t:v but with out the direct x 9 pixel shaders. woohooo 50 bucks to be able to see reflections :P
_________________________
Tribes 2 Renegades: Hells Knights
C & C Generals: ASS

http://www.limalan.org
Don't count on many mods being done for T:V, if any. You will probably only see some mutators because Unreal is very difficult to mod for. It would take more then 2x the time to do something in Unreal compared to Tribes 2 or BF1942 for that matter. In fact you could put out a completed game in Torque before you finished a mod on an Unreal engine game.
Zod i need to get with ya man. you still around?
Originally posted by: |AssMan|

Originally posted by: Doc34thFIST-PH

I have unreal 2 and it uses the unreal Engine.



OMG REALLY?????


LoL
we can have instagib renegades, asldkfja;lskdfjas yes yes die die die.
I think the tribes vengence people realized that the modding community increased the replayability of the game. You all have to remember that this is not going to be the unreal engine, but a modified version of it. So it leads me to believe that the modding tools for unreal may not work for tribes vengence. Of course, all of this is speculation, we'll really never know until the game is released.
I like the lush graphic environments of unreal 2, but I don't know if it would work with tribes. I dunno, unreal 2 with jets might be fun. I know one thing, some people are gonna have to get a major upgrade if they wanna play this one with all graphics set at high.
Originally posted by: hyde-

Originally posted by: Spike Lizard

In NinjaMOD there actually was a matrix scripts that made u dodge bullets. oooo

no
i agree with you rambo. Like i sid use the engine and depart from ut2k3 from there. Hope that it will not render us to the point of using mutators i think that would blow
I swear I read some where that the T:V devs want people to mod it...so I can't imagine them making it too difficult.
Originally posted by: Dark|Dragon

I swear I read some where that the T:V devs want people to mod it...so I can't imagine them making it too difficult.


^^^

doc.. they said they were completely overhauling the u2 engine.. so maybe to savce yourself some time.. just wait a while to see what they are actually using. not going to do you any good trying to mess with stuff that is nothing like what T:V is gonna use.
-------------------
Tribes 2 Renegades [HK] Hells Knights
Tribes 2 14 man Classic (Retired) [HK]c Hells Knights Classic
Tribes 2 Elite Ren 2 [GSG-9]


....the er2 snake oil salesman
true Cuda but it would not be to far off to atleast be familiar with a system using unreal.
Originally posted by: Doc34thFIST-PH

true Cuda but it would not be to far off to atleast be familiar with a system using unreal.


Wow... props to you checking on this stuff already.
yeah i've been reading alot of the devs stuff and kinetic poet is making sure that they don't go nazi on us and (totally) kill scripts, skinning, and modding. hell i'm not saying these guys will get it wrong like dave g did with T2 the first time, but they need to realize that that is not unthinkable and understand that the modding community is why people still play this game. without classic, version2, and ren where would this game be? base. on my shelf.

You know this is starting to smell like one of those WHAT HAVE U DONE TO RENEGADES threads...I think its safe to say only two things.

They are gonna use some version of the Unreal Engine.
PROFHET will dominate it just as he has done with T2 for the last 3 years.


This is one hairy assed and angry beaver!!
Did anyone else read the comment on bittah about how client-side scripting was going to be very limited? however...
whichever dev it was said that also said leaving it up to the community, there could be a set of scripts that everyone decided as standard... so basically this would level the playing field as far as scripts go... autoaim would be practically impossible... unless you call that red-triangle-make-your-fps-2-program autoaim...

I was a little bummed when I read this cuz it MIGHT mean that stuff like auto-local taunt and fakedeath wouldn't be possible... but whatever... as long as I have something like VGTA to do a lot... I'll be happy


yeah if they kill all client side stuff.. its gonna be real lame...

thats why the game is around still..
i think that if they do try to kill scripting as much as posible that the dev team will take the best scripts out there now and implement them into the game in some way...
like how full force nades was eventually put into the t2 game...


------------

[HK] / [GSG-9] Forums
Originally posted by: PROFHET

You know this is starting to smell like one of those WHAT HAVE U DONE TO RENEGADES threads

those threads smelled like the PLZ MAKE TRIBES2 LIKE TRIBES1 threads.

ofn.

Originally posted by: Turqy

Originally posted by: PROFHET

You know this is starting to smell like one of those WHAT HAVE U DONE TO RENEGADES threads

PLZ MAKE TRIBES2 LIKE TRIBES1 threads.



yeah.. thoes were great, and it sucked no one listened to them..
-------------------
Tribes 2 Renegades [HK] Hells Knights
Tribes 2 14 man Classic (Retired) [HK]c Hells Knights Classic
Tribes 2 Elite Ren 2 [GSG-9]


....the er2 snake oil salesman
yeah u remember when people got all scared that dave g would remove skiing? lolz.

Right now its all speculation, cuda, like doc said, and i agree, its not gonna hurt anything to learn the unreal code. I thought it would help a lot. Its like this:

For Tribes 2, you dont have to know ANY c++ to code for it. I know nothing about C++ code. But it helps TONS. If you're an expert at Unreal Coding, you'll be ahead of the game when you try to code for Tribes Vengence.
give this man a cookie.

Sugar or chocolate chip?
Oreo's k thanks.

deviance your using my high school reunion pics as your sig!