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waoh

Historical capture recovered from the Wayback Machine · captured 2003-01-29 · 1 of 2 pages survived · 21 posts
This thread had 2 pages; 1 page was never captured by the Wayback Machine — some replies are missing.
b has played 25 matches
hk 21
p9 20
afo & 3g 18

everyone else has played less than FIVE FUCKING MATCHES lol

this ladder is getting kinda boring not being a dick about it, it just hit me though
B has been thru many forfeits.. not by us, so u add those in, we have been present for close to 28-30 matches i bet
D-C is mostly made up of venm people... we played over 10 matches under that tag.



Strong Bad Says:
You lazy crap for crap!

W is joining soon. we'll help liven up the bottom of the ladder.

It's a far way down to the bottom of the ladder, you sure you can manage it?
Not sure, you know with so many tribes to pick from.
Originally posted by: Firepower_aoa

Not sure, you know with so many tribes to pick from.

I'd like to get started soon, but the management disagrees

i think the problem is teams dont seem to have strong foundations...

they are afraid to challenge up because a loss would mean 3-4 peeps jumping ship...

all the new teams joining up have good players on them, but until u actually play matches and get a feel for what works and what doesnt in matches; they wont get any better...

losing can actually be the most instrumental part of becoming a successful clan, but clans dont have the resolve to fight through the losses and progress...
i think the problem is teams dont seem to have strong foundations...

they are afraid to challenge up because a loss would mean 3-4 peeps jumping ship...

all the new teams joining up have good players on them, but until u actually play matches and get a feel for what works and what doesnt in matches; they wont get any better...

losing can actually be the most instrumental part of becoming a successful clan, but clans dont have the resolve to fight through the losses and progress...

Post edited by S!xer at 12/4/2002 10:51:23 AM
Originally posted by: rOOphLESS

i think the problem is teams dont seem to have strong foundations...

they are afraid to challenge up because a loss would mean 3-4 peeps jumping ship...

all the new teams joining up have good players on them, but until u actually play matches and get a feel for what works and what doesnt in matches; they wont get any better...

losing can actually be the most instrumental part of becoming a successful clan, but clans dont have the resolve to fight through the losses and progress...


Couldn't have said it better myself. You win some, you lose some. Oh well. Learn from your losses. There's nothing I can't stand worse than someone who gives up and quits if they lose a match or two.
Originally posted by: rOOphLESS

i think the problem is teams dont seem to have strong foundations...

they are afraid to challenge up because a loss would mean 3-4 peeps jumping ship...

all the new teams joining up have good players on them, but until u actually play matches and get a feel for what works and what doesnt in matches; they wont get any better...

losing can actually be the most instrumental part of becoming a successful clan, but clans dont have the resolve to fight through the losses and progress...


I also strongly agree. I believe that its problbly better in a scrim to play somebody higher up than you that is likely to beat you, than to totally rip the sh*t outa sombody way below you, bewcause yes you may win, but look at all the things you know worked and didnt work.


[MDC]
Well said rooph.
All clans are going to lose sooner or later. I think the trick is to not put so much importance on winning and put it on teamwork and playing as a group to have fun. It is a shame to see people jump ship because the clan got spanked. It is just a game I will admit i get pissy when i lose, but I won't leave a clan because of it.
Originally posted by: rOOphLESS

i think the problem is teams dont seem to have strong foundations...

they are afraid to challenge up because a loss would mean 3-4 peeps jumping ship...

all the new teams joining up have good players on them, but until u actually play matches and get a feel for what works and what doesnt in matches; they wont get any better...

losing can actually be the most instrumental part of becoming a successful clan, but clans dont have the resolve to fight through the losses and progress...

this is why W is taking its time. all the capts are competition vets and so we've been making sure we have a tight knit crew. we stopped recruiting a while back and have taken our time getting a regular practice schedule and cutting the players that aren't committed. as of now we should be joining TWL in a little over a week.

btw, if u think we're being too cautious: we scrimmed on team within the first week of our existence, lost and had like 40% of our tribe leave. so at this point we're all about finding people that are compatible with us and won't be dicknoses and jump ship.

everyone should just say fuck it and join and challenge, yay... don't worry about your record... and if people quit after losing then they were retarded players anyway... like rooph said... you gotta actually play matches

My opinion is you should just challenge whether you're ready or not... I mean... there's no better practice than the real thing... so play 734298723984 matches, get demos, then watch them over and take notes (yes I've done it, yes I'm a dork)

BTW... if any new bloods out there are interested in basic ren tutoring... contact me on AIM ===> Fried Munky
I'll be happy to help you. I just want to see more people play this great mod.
everytime we try to scrim we cant get a date to play :P oh well, time for real match instead :P

Originally posted by: friedmunky


BTW... if any new bloods out there are interested in basic ren tutoring... contact me on AIM ===> Fried Munky
I'll be happy to help you. I just want to see more people play this great mod.


Um, yer a n00b so how does a n00b leading more n00bs accomplish much?


Nothin but FM!

yeah and you send your demos to me to tell you everything that you think needs improvement. Which is actually a good idea for cappers since I learned a lot from his stlye..but anyways in my opionion losing is better then winning that way you experence things that didn't work and you can think of new and better things to make them work making you a better team all in all...instead of building yourself and ubber ego of thinking all your gonna do is win.

Also seeing what other people do to give you better ideas, I learned a lot from other cappers, and borgs and any other thing I do. But you do have to play teams you can whore that way you know how your team handles when you rape the other team.. don't want to get completly uncorrdinated and messy. UN
this is why W is taking its time. all the capts are competition vets and so we've been making sure we have a tight knit crew. we stopped recruiting a while back and have taken our time getting a regular practice schedule and cutting the players that aren't committed. as of now we should be joining TWL in a little over a week.

btw, if u think we're being too cautious: we scrimmed on team within the first week of our existence, lost and had like 40% of our tribe leave. so at

awesome.
yah fm that easy to say coming from a tribe that didn't give a shit and then joining a tribe that is gonna be around when i'm a grandpa. i've been in like 6 competition tribes now (only two for ren) and i've seen tribes fall apart becuase they just said "its cool we'll learn as we go" and then people quit. and i understand your whole "well quitters are dicknoses" thing, but seriously, if everyone quits and you have like 5 people left its certainly not time to jump up and down and say "yippee we got rid of the bad apples and now we're gonna q0wnz0r with 5 ppl"

Turqy = Lose

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