Please remember this thread is for discussing what I think should be changed in Renegades. Discuss, but please don't flame.
A couple days ago Elf sent me a T1 Renegades Movie. He said I should check it out, since I missed out on T1. So I watched it, and it included the most amazing MAs I've seen. I mean this guy shot a disc and hit a flag carrier high and the sky and caught the flag as it came down. Some amazing stuff, and Elf told me this kind of stuff took SKILL.
So I'm like, why isn't this happening in T2 Renegades? Why don't I see amazing MAs, actually HELPING THE TEAM. So then Elf told me it's probably the missile launcher, everyone uses it, it's effective, easy to use, does damage, and gets the job done.
Now why can't the spinfusor be as effective, but requiring SKILL? Now a guy could come into Renegades now and be good with a disc, but not do very much damage because we spawn in merc and snipers will snipe them before they get close.
So I propose these changes:
Up the spinfusor's damage some where in between it's current damage and the missile launcher's damage.
Now for the missile launcher. I noticed in Tricon2 Practice Mode that a locked missile does more damage then a dumbfired one, which is good.
So down the dumbfired missile's damage (a bit below the disc, if it's above people will still be using it), but keep the locked missile the same for taking out vehicles.
Some of you Engineers might be asking what about those nasty bursters? Well the missile will still have the same blast radius so you can still rocket them into your turrets. And maybe now you'll think about putting the disc in your loadout? I'm an Engy so I understand bursters are a pain, but with a well placed disc and turrets that burster will be toast.
I hope some people agree, if not please tell WHY you disagree, don't just post "that would suck".
A couple days ago Elf sent me a T1 Renegades Movie. He said I should check it out, since I missed out on T1. So I watched it, and it included the most amazing MAs I've seen. I mean this guy shot a disc and hit a flag carrier high and the sky and caught the flag as it came down. Some amazing stuff, and Elf told me this kind of stuff took SKILL.
So I'm like, why isn't this happening in T2 Renegades? Why don't I see amazing MAs, actually HELPING THE TEAM. So then Elf told me it's probably the missile launcher, everyone uses it, it's effective, easy to use, does damage, and gets the job done.
Now why can't the spinfusor be as effective, but requiring SKILL? Now a guy could come into Renegades now and be good with a disc, but not do very much damage because we spawn in merc and snipers will snipe them before they get close.
So I propose these changes:
Up the spinfusor's damage some where in between it's current damage and the missile launcher's damage.
Now for the missile launcher. I noticed in Tricon2 Practice Mode that a locked missile does more damage then a dumbfired one, which is good.
So down the dumbfired missile's damage (a bit below the disc, if it's above people will still be using it), but keep the locked missile the same for taking out vehicles.
Some of you Engineers might be asking what about those nasty bursters? Well the missile will still have the same blast radius so you can still rocket them into your turrets. And maybe now you'll think about putting the disc in your loadout? I'm an Engy so I understand bursters are a pain, but with a well placed disc and turrets that burster will be toast.
I hope some people agree, if not please tell WHY you disagree, don't just post "that would suck".