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Still Confused......

Historical capture recovered from the Wayback Machine · captured 2003-05-09 · 1 of 2 pages survived · 21 posts
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I've got Code security on our server, and I can get it to do an istant screenshot, but even though I have turned on the random shots and set the time, it doesnt seem to want to work.

Also, isnt there some way to have it broadcast an email address to send the screenshots? This may be a great program, but I cant seem to find anywhere that has a decent users guide.

Hey Kearns, you might want to drop by our IRC channel and talk to stattik, or drop him an e-mail. He's pretty much a server-mod ninja now, and seems to have CS running well.

Visit the home of the Unknown Soldiers [us] at:
http://www.unknownsoldiers.us
thanks, will do - In the mean time if anyone knows where to loacte a good user guide it would be greatly appreciated
Yeah, we are having the exact problem Cpl kerns is. who is this guy stattik? and how can I get a hold of him? or could someone ask him to contact me at juan10@cox.net. Thanks!
I'll point him to this thread when I see him tonight.
Hi Kearns, JayC, all,

After dropping the pk3 in your MAIN directory and starting the server up, the following command does the instashot:

rcon g_instashot 1

To set up random shots, type the following in the console:

rcon g_rndshot 1
rcon g_rndshot_time 1111

BTW, you should also be seeing messages on the left of the screen:

CLAN CODES's antihack
INFO: clancode.da.ru
PLAY CLEAR AND PLAY FAIR

Kearns: I'm not aware of any method to set the email address to send the SS to in CS. You're probably thinking of MAM/Counter Intelligence which allows you to do this. Personally, I prefer MAM/CI over CS because in addition to custom screenshot names, you can force screenshots of the models players are using as well their score screens and reguler action shots.

Hope this helps,

[us] stattik

stattik@unknownsoldiers.us
Hey stattik thanks for the reply we have code security working on the screen shot when forced but we seem to have a problem with the random screen shots. Since code security forums look like there in german we are having problem getting it to work.

I tried rcon sets g_rndshot 1
and rcon sets g_rndshot_time 1111 because that is what it say's in the code security text file and also the way you said and it doesn't seem to work...
I know nothing about this, Whiplash, but I noticed that you used...

rcon sets g_rndshot 1 and
rcon sets g_rndshot_time 1111

and stattik's commands didn't have the 'sets' in the command line. Might that be the problem?

If not, I recommend e-mailing stattik at stattik@unknownsoldiers.us
Posted by Geronimo for the MOHAA League:
http://www.teamwarfare.org/forums/showthread.asp?forumid=41&threadid=38447

"The following are all the commands that codesecurity will execute:

rcon g_instashot 1 //this is the forced SS that will be used
rcon g_rndshot 0 // 0=off and 1 to turn on the random screenshot (OFF FOR MATCHES)
rcon g_rndshot_time 1261 // seconds beetween the random screenshots (a random time is added too so the admin does not know when coming ethier)
rcon g_announce 1 // 0=off 1=on this is the announce
rcon g_antihack 1 // 0=off 1=on this is the antihack test (the cheat protection test)(OFF FOR MATCHES)
rcon g_instahexen 1 // only use this if you have antihack=0 but want to do just 1 scan
rcon g_max_allies 0 // this number is measured in percentage basis of those on server
rcon g_min_allies # //this sets the minimum allies on server (not percentage based)
rcon g_max_axis 0 // this number is measured in percentage basis of those on server
rcon g_min_axis # //this sets the minimum allies on server (not percentage based)
rcon g_dotheswap 1 //force all to switch teams

All these commands are given for your information but this league is only interested in the Force SS command. Please test it once you install it to your server. Any quesitons please feel free to post and I'll address them.




UPDATE>>>UPDATE>>>>>UPDATE

TC has mentioned that in some matches there may not be an OC or Admin to watch thus the it may be necessary to have code_security do random SS...

To do this you will have to change two settings....

-rcon g_rndshot 1 // This will turn on the random shot feature

-rcon g_rndshot_time 1111 // The is the random time

One feature that should be noted is that the program will automatically add a random time so that the server admin will not even know when its coming....For those who may be concern about too many SS being taken at random there will be no need to be worried as the program settings I showed will still take about 3-5 SS assuming match does not have long delays or breaks at halfway....The prematch SS will still need to be done of course..."

Post edited by [D12C]SpaZ at 4/8/2003 9:23:23 PM
Thanks Spaz, Stattik, and anyone I may have left out. Unfortunately, the rndshot and rndshot_time commands apparently still do not work for me, even though instashot is working fine.

Also, the only message I get on the screen is "reset done" when a round ends.

Does the .scr file have to be in the main folder also?

I'll try downloading the file *AGAIN* and installing it.
Thats the only message I get as well Kearns. Send me an email to coordinate a day/time and we can try things on out my server then try again on yours. I'd be curious if you have other anticheat measures on your machine as well. I did find that for some reason having the CI/MAM pk3's on my server messed with CS sometimes. I have to take out all but the cs pk3 for matches.

You can hit me up in the IRC too.
Post edited by [D12C]SpaZ at 4/9/2003 3:03:14 PM
Ok, maybe there is something wrong with me. 3 hours later and I STILL cannot get CS to work. I have CI with mam on my server and it works like a charm. I have tried everything, and I just cannot get CS to work. I just dont get why we cannot use CI to get forced ss's. It is a different program but the end results are the SAME!!!!! I dont understand so maybe someone can "enlighten" me. Does anyone know how to get CS working on a server that runs CI?

ripPajo
If you have MAM you need to register the CS pak3 just like the instructions for MAM tell you to.....When you have several pak3's that contain the same files that are being altered then you have a natural conflict that defers to the pak3 last in alphabetical order...Which is the above mentioned list MAM would always take priority (zzzzzz-MAMAdmin)

I will have to test the random shot out...Its possible that the timer resets with each new round....It might have been based on "Round Time" instead of "Game Time"....
I was wondering about the time thing, Geronimo - it is possible that this thing restarts its timer every time a round ends, which means that 1111 plus whatever random factor it adds will not expire before a 5 minute round.

I'm guessing that 1111 would be 1111 seconds? in a 5 minute round we have 300 seconds - also - I really dont want to deal with a screen shot every round - considering lately on RB how draws are becoming more and more common. we could end up with 10 to 15 screen shots per match. Multiple that by 14 players, and you are talking a BUNCH of screen shots.

Of course, having an observer who's job is to do the instashot would be the best solution.

Oh, and Im not running anything other than CS and CKR right now on our AA server, and CS and MPSH realism on our Spearhead - (yes, MPSH is taken off during matches)
Originally posted by: Geronimo
I will have to test the random shot out...Its possible that the timer resets with each new round....It might have been based on "Round Time" instead of "Game Time"....

I have tried to make the random work as well and have been unsuccessful. I could have sworn that I read somewhere that the random shot only works in TDM. This would make sense, if as you believe, the timer resets every round. In TDM this might be 20 mins.

Here is the text from the codesecurity.txt:
sets g_rndshot 0 // 0 to turn off and 1 to turn on the random screenshot during TDM

This would lead me to believe it does not work for objective.

Post edited by PredatorBako at 4/10/2003 3:50:30 PM

[TRK]PredatorBako
Don't take life too seriously. You'll never get out alive.
http://www.teamtrk.us
Originally posted by: Cpl kearns

I was wondering about the time thing, Geronimo - it is possible that this thing restarts its timer every time a round ends, which means that 1111 plus whatever random factor it adds will not expire before a 5 minute round.

I'm guessing that 1111 would be 1111 seconds? in a 5 minute round we have 300 seconds - also - I really dont want to deal with a screen shot every round - considering lately on RB how draws are becoming more and more common. we could end up with 10 to 15 screen shots per match. Multiple that by 14 players, and you are talking a BUNCH of screen shots.

Of course, having an observer who's job is to do the instashot would be the best solution.

Oh, and Im not running anything other than CS and CKR right now on our AA server, and CS and MPSH realism on our Spearhead - (yes, MPSH is taken off during matches)

Looking at the actual code (duh) and it shows this:
coderndshot:
//this one works only with TDM and FFA

and it actually resets the rnshot variable to 0 (turns off) if the game type is RB or Obj so this will not work for us. As kearns said we would need an observer.

So guys it isn't you, you aren't doing anything wrong the functionality is just not there. We might be able to modify it and perhaps take a ss per round but that would take some investigation not to mention there might be deployment issues.

[TRK]PredatorBako
Don't take life too seriously. You'll never get out alive.
http://www.teamtrk.us
well at least I dont feel like such a dummy now - hehe

We finally got 2.15 installed on our server today, and sv_pure seems to be working within normal parameters. Hooray!

All this config stuff is driving me bonkers - I just want to play and kill PB, Conrack, Scripter and a few others every now and then when they arent standing over my perforated body.
So i guess we have to come up with something else lol what about mam does it let you take random screen shots during objective matches it looks like the person who wrote code security went based on round time limit instead of time limit like the match time limit...
Well I got CS to work. I had to take out the mam pk3 and it works ok I guess. Just dont know why a program like mam and CI are not allowed to be used when in my opinion they are better. It accomplishes the same goal, which are ss's taken of all players. Oh well, anything to help stop cheating is good I guess.

ripPajo
Problem with MAM is that it does other things that teams/players could use to their advantage....
__________________________________________________________________

Teamwarfare MoHAA League Admin

Well, no offense intended Geronimo, but if any team did do anything that stupid, a simple ss of it would get them kicked off the ladder. I am trying to think of something mam could do that could not be proved by a ss. But I get your point. Weird thing is, is that last night I could not get CS to work.

So, today, I took out my mam pk3 and put in the CS pk3, and everything worked good. We were supposed to have a match but the team was a no show. So, I put my mam pk3 back in. Restarted my server and went back in. i thought I would try something and it worked. I simply did a rcon g_instashot 1 and it did take a ss. But it took a ss of action, models and scores, just like mam would do. I thought this was a little strange. The CS ss should just take a ss of the action or am I wrong? Anyways, that might be something to look into in the future. Just thought I would mention it.

ripPajo

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