Originally posted by: |LcD|SofaKing
I've been playing a bit of this lately... no doubt LcD will mirgate to that as well. (We do TDM currently). But someone PLEASE tell me what prevents a campfest? I see no reason what-so-ever to be aggressive.
Camping can be an occasional tactical strategy, but it won't win a match. Two reasons, one is the adrenaline bonuses for each kill, but the more important reason is the health reduction for each round won. If the leading team camps only, they'll run into overtime, where everyone's damage gets chipped away and they'll lose the round. After the thousands of hours of watching the gameplay, camping has not proven itself to be a winning tactic.
Also, TAM needs to work w/ UTComp. Right now it's trying to do all the good things UTComp does (warm-up, b-skins, h-sounds, etc) and not doing them as well. TAM should just do the TAM bit and leave the extras to UTComp. Currently the two negate each other in a humptastic splouge fest.
No, the two don't play well together. You're right. There are a few players (probably less than 5%) who have made comments that they prefer the UTComp brightskins, as certain specific maps still have a visibility advantage. We're looking at a fix for the next version, possibly allowing you to select the color of your opponents. (Green or blue, gold or red). Full integration with UTComp just happens to open up a can of worms, so we opted against in order to minimize the potential bugs.
Speaking of bugs, we are aware of the spawning with no weapons bug that happens on occasion when a player presses the fire button to respawn during the transition point to the next round. Until it is fixed in the next release, please refrain from clicking "fire" at the end of a round/beginning of the next round.
Thank you all for your feedback and patience.
Post edited by MaStur at 2/14/2005 4:44:06 PM