...and i know it's been discussed before, but:
set sv_dmspeedmult 1.100000 ......should be 1.0 ???
set sv_dmspeedmult 1.100000 ......should be 1.0 ???
Originally posted by: [DR]RUINER[SS]
has anyone ever considered increasing the sv_team_spawn_interval for Omaha?
Originally posted by: Cpt Kearns
(if anyone knows the dmflag to enable leaning while moving without affecting any other parameter, please post it). Without double checking, I believe I did make all of the speedmult settings 1.0.
Please - Read the Rules and if you find anything that doesnt seem right, post it here.
Breakthrough DM flags by blasney
// dmflags -- flags that can be set in the dmflags variable.
// DF_NO_HEALTH (1 << 0) 1
// DF_NO_POWERUPS (1 << 1) 2
// DF_WEAPONS_STAY (1 << 2) 4
// DF_NO_FALLING (1 << 3) 8
// DF_INSTANT_ITEMS (1 << 4) 16
// DF_SAME_LEVEL (1 << 5) 32
// DF_NO_ARMOR (1 << 11) 2048
// DF_INFINITE_AMMO (1 << 14) 16384
// DF_NO_FOOTSTEPS (1 << 17) 131072
// DF_ALLOW_LEAN (1 << 1 262144
// DF_OLD_SNIPERRIFLE (1 << 19) 524288
// DF_GERMAN_SHOTGUN (1 << 20) 1048576
// DF_ALLOW_OLDMAP_MINES (1 << 21) 2097152
//
//Weapon Bans are also part of dmflags
//rifle (1 << 22) 4194304
//sniper (1 << 23) 8388608
//smg (1 << 24) 16777216
//mg (1 << 25) 33554432
//rocket (1 << 26) 67108864
//shotgun (1 << 27) 134217728
//landmine (1 << 2) 268435456
set dmflags XXX
Also was curious on how the Liberation ladder/rules will be done. The rules say this but, it looks like there are 3 maps and 3 sides per each map on the current scheduled matches. Sry if has already been brought up
Type of Game play: Liberation
Number of Maps: 2 (1 Primary, 1 Tiebreaker}
Number of Squads: 2
Members per Squad: 7
Map Rotation Time: 30 Minutes
Time Limit: 10 Minutes per round
How you win: The winner is the determined by adding the total number of rounds won after each team plays both Axis and Allies on the Primary map.
Ties: In the event of a tie, a tie breaker round will be played. This map is selected by the Attacker with the Side being selected by the Defender. It will be played in Standard fashion with the first team to win 2 rounds as the winner.
Map Selection is Random-Attacker
Side Selection is Both-Defender
Defender will play Axis first on the Primary map.
Post edited by {UNO}ATRAIN at 10/9/2003 12:42:45 PM
13 posts recovered