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PAM 1.05 Beta2

Historical capture recovered from the Wayback Machine · captured 2007-09-20 · 5 posts
From http://www.garetgg.com

PAM v1.05Beta2 has been released.

Grab it from my download sections.


P.A.M. version 1.05beta2 (Project Ares Mod)
Joint CAL/TWL/UGS/OGL/STA/CLANBASE/Pub Competition Mod
(c) Garetjax
April. 10, 2004

Email: Garetjax@garetgg.com
IRC: #pam or #vibclan on Gamesnet

Post bugs or new feature requests at PAM Forums on callofduty.org

http://www.callofduty.org/forums/forumdisplay.php?s..

Thanks to bullet-worm and monkster-x for help with some coding ideas.

Thanks to Gabriel "Warwitch" David for all the voice/special effects records - they are incredible.

A big shoutout to all the guys that helped beta test from VIB, HFH, and everyone else.

Since some people are having problems installing pam as a true mod you can install it 2 ways, either the old way ie just putting it in the main folder or installing it as a true mod using the directions below. The advantage of using it as a true mode in its own directory is that you don't have to worry about it conflicting with other mods you have installed. Also it will show up in ASE and other browsers as they gametype PAM.

Old Way Server Install (still works)
1. Unzip pamv105beta2.zip file.
2. Move all the unzipped files to your servers call of duty /main directory.

True Mod Server Install:

1. Unzip pamv105beta1.zip file. Create a PAM directory on your server below the Call of Duty directory - like /Call of Duty/pam.
2. Move zzzpamv105beta1_sd.pk3 and zzzpam_sounds.pk3 to new PAM d.irectory you just created.
3. Add +set fs_game pam to your command that starts up the server
4. Remove the old pam files from your servers cod main directory.
5. For Linux copy http://game.mp.i386.so from your cod main directory to the pam directory. For windows copy http://game.mp.x86.dll to the pam directory.
6. Copy your server config to the pam directory.

Client Install - since servers may be installed either way do both steps for client install.

1. Unzip pamv105beta2.zip file. Create a PAM directory on your pc below the Call of Duty directory - like /Call of Duty/pam
2. Move all files to new PAM directory you just created.
3. Remove the old pam files from you pc's cod main directory.
4. Also copy all the unzipped files to your pc's cod main directory.

This mod automatically sets your server up for CAL or TWL or other league rules by simply setting a cvar pam_mode to either cal or twl etc. and doing a map_restart. NO special server configs need to be run.

Readyup is used and the match does not start until all players readyup by hitting their use key (default use key is F). At halftime teams need to readyup again and then they automatically switch sides.

There is also a pub mode (set pam_mode pub) that you can use with your current server config or any server config you want.

Version 1.05beta2
------------
- Fixed spec bugs
- Added rudedog's message center for pub mode
- Added individual pk3 files for league plugins so they can update their rules by themselves
- Added autoteam lock, players cannot switch teams once match starts except while in pub mode

New cvars for rudedog's message center:

sv_messagecenter - if set to 1 and also pam_mode = "pub" message center will be activated.
sv_message1
sv_message2
sv_message3
sv_message4
sv_message5
sv_message6
sv_message7
sv_message8
sv_message9
sv_msgdelay - Delay between messages in seconds

Options for pam_mode: All are done in lower case when doing /rcon pam_mode cal etc

sotf - Survival of The Fittest Tournament
sta - Stronger Than All League
cal - CAL League
twl - TWL League
cb_ladder - ClanBase Ladder
ugs - UGS League
twl_ladder - TWL Ladder
ogl - OGL League
cb_opencup - ClanBase Spring Cup
ga - GamesArena
sg - SquadGames
gotfrag - Gotfrag
since the link doesnt work ill post my feature request here. How about making PAM force screenshots during the match. Sure we have demos which are a great anti cheat tool but if we had forced screenshots AS WELL (not instead of) they could be quickly reviewed at the end of a match rather than going through hours and hours of demos to determine if a dispute is in order.

Manditory screenshots and a rule requiring they are snt upon request. Thats my vote.

BulletHole
http://bb.bbboy.net/drboardss
PunkBuster will do that. If two different programs were trying to take screenshots at once, it would probably cause some good frame drops which could affect gameplay.
http://garetgg.com/phpnuke/modules.php?name=Downloads&d_op=getit&lid=3

thats eithor the download or the download section to garets web-site with pam105b2
CoD isnt able to force screenshots without PB. You would need source code to do it and Garet doesnt have that. And like someone said theres no point with PB coming out in about a week.

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