Back to Call of Duty Ladder

Patch 1.2 Discussion

Historical capture recovered from the Wayback Machine · captured 2004-03-28 · 4 of 38 pages survived · 72 posts
This thread had 38 pages; 34 pages were never captured by the Wayback Machine — some replies are missing.
Once the patch is released i will open this thread for discussion, post the readme, and mirror locations to download. All other threads until then will be deleted.

Ok its released:

Here is a list of mirrors:

http://www.callofduty.com/patch/
Post edited by Mich at 1/30/2004 12:34:00 PM


VIB^Mich
TeamWarfare Competition Director
Discuss away in this thread. I dont want the board cluttered with 50 different patch threads.
Observations:

-few things like timenudge are removed so thats a +
-the round timer fix is a +
-grenades are a +

negatives:
-some people, like me, have problems with zooming where it snaps to a random position when you zoom in.
-jumping is way overnerfed.

[x]over.rumor
TeamWarfare Competition Staff
#cross-over on GameSurge
On another note please make two installs of CoD on your computer. One that is patched and one that is unpatched until we set a mandatory date for use for the leagues and ladders. We know some server providers take their sweet time updating for their clients so we want to allow those personnel plenty of time to patch their servers.
so we're not gonna have an option to vote down using this patch on the ladders?

I realize it is early, but i'm just looking into whether there is absolutely no shot to stay at 1.1 due to the changes made
Originally posted by: -TwiztiD-
so we're not gonna have an option to vote down using this patch on the ladders?

I realize it is early, but i'm just looking into whether there is absolutely no shot to stay at 1.1 due to the changes made


You will know our official stance later this evening or tomorrow. We need to evaluate it properly and determine if the bug fixes and new gameplay fixes outweigh those of the new jumping, etc...
"On another note please make two installs of CoD on your computer".

im sure this is prolly a n00b question, but some of us are not very cpu savvy, but how the hell do i install the same game 2x on my comp?

ty in advance
Post edited by Crpngdth* at 1/30/2004 12:53:59 PM
Originally posted by: Mich
Originally posted by: -TwiztiD-
so we're not gonna have an option to vote down using this patch on the ladders?

I realize it is early, but i'm just looking into whether there is absolutely no shot to stay at 1.1 due to the changes made


You will know our official stance later this evening or tomorrow. We need to evaluate it properly and determine if the bug fixes and new gameplay fixes outweigh those of the new jumping, etc...


thx mich, that is certainly reasonable, i just wanted to know
It pretty much makes no sense NOT to go with the new patch. If you don't, you're pretty much delaying the inevitable as the next patch, which will include PB, is going to have all the same changes...maybe with a few tweaks.
I think the sniper jump thing is by design :/ not a bug...
I feel that there should be a vote to see if we should stick with 1.1 or make 1.2 mandatory. I'm sure there are a lot of people who still prefer 1.1.
Originally posted by: Frost Sabre
It pretty much makes no sense NOT to go with the new patch. If you don't, you're pretty much delaying the inevitable as the next patch, which will include PB, is going to have all the same changes...maybe with a few tweaks.


^^^ Couldn't agree more...perhaps the new patch isn't perfect (i.e. jumping), but it surely will alleviate most of the problems with the initial release...

Now, we just gotta wait for PB and we'll be set.
Originally posted by: Roceh
I think the sniper jump thing is by design :/ not a bug...


name a game that has that effect when zooming in?

also why does it only happen to some people and not all?

[x]over.rumor
TeamWarfare Competition Staff
#cross-over on GameSurge
I havent played the new version yet so I have no idea but Im definintely dont understand what was meant by delaying the inevitable. Sure, the next version may have PB but can't you simply adopt the next version, which may or may not include the fixes in this version? You dont have to adopt v1.2 in order to adopt v1.3.
Post edited by garycondit at 1/30/2004 1:00:03 PM
Originally posted by: Frost Sabre
It pretty much makes no sense NOT to go with the new patch. If you don't, you're pretty much delaying the inevitable as the next patch, which will include PB, is going to have all the same changes...maybe with a few tweaks.


Its always our policy to evaluate patches before officially endorsing them to play. Sometimes devs miss things that may end up being major bugs. Barring we don't find any we will probably move forward with it.
Originally posted by: >5th<_Spearhead
Originally posted by: Frost Sabre
It pretty much makes no sense NOT to go with the new patch. If you don't, you're pretty much delaying the inevitable as the next patch, which will include PB, is going to have all the same changes...maybe with a few tweaks.


^^^ Couldn't agree more...perhaps the new patch isn't perfect (i.e. jumping), but it surely will alleviate most of the problems with the initial release...

Now, we just gotta wait for PB and we'll be set.


All we really needed in the first place was PB. It really wasn't necessary to "fix" the sniper/hopping.
Originally posted by: rumor
Originally posted by: Roceh
I think the sniper jump thing is by design :/ not a bug...


name a game that has that effect when zooming in?

also why does it only happen to some people and not all?


I have the same problem with the sniper. I don't mind having to unscope when you shoot but when you zoom in it seems random. I hate that!
simply put, the sniper hopping changes may just play worse than the bugs did.

I just hope a player majority can rule, and if i happen to be in the minority, then its off to another game i go
Originally posted by: Mich
Originally posted by: Frost Sabre
It pretty much makes no sense NOT to go with the new patch. If you don't, you're pretty much delaying the inevitable as the next patch, which will include PB, is going to have all the same changes...maybe with a few tweaks.


Its always our policy to evaluate patches before officially endorsing them to play. Sometimes devs miss things that may end up being major bugs. Barring we don't find any we will probably move forward with it.


I figured as much, and that's a good policy to have. Major bugs CAN kill a patch, so I can't fault you for looking at that.

What i am saying, however, is that any game that has a patch come out with this many changes ALWAYS has a huge group of people screaming and kicking about wanting their old stuff back. IW obviously thought that bunny hopping and sniper usage was a problem, so they 'fixed' it how they wanted to. They may un-nerf some stuff a little, but by and large, bunny hopping is gone, as is jumping around a corner, zooming and sniping somebody. New versions are NOT going to reimplement these features. So it seems a bit silly to me to keep playing under an old patch just because people don't like the current round of fixes.
Post edited by Frost Sabre at 1/30/2004 1:07:22 PM
I'm not trying to be all negative because there are things in the patch that I do like.

Positives
1. Bomb timer continues after round ends.
2. Hit boxes are fixed.
3. Sniper unzoom after shot

Negatives
1. Bunnyhopping is gone (Makes the gameplay feel slow)
2. Sniper random zoom (When you zoom in it's not zoomed on where you looked)

agreed clownshoes, patch isn't good at all:

examples:

hopping is way overnerfed-on dawnville running into the cemetery is almost a free kill for those of you who can adapt to the mg42 because it's extremely hard to get to the other side of it. Like running through it and theres that little red brick garden thing. I used to jump on that and run off and be fine, now it's jump on that and walk slowly so the mg42 kills you. and running around it doesn't help much

sniper-i don't understand why it goes to a different location. there could have been a lot of better options rather than doing that.

jump prone is still there.

The only good thing is the ban mode and new gametype i like how you unzoom after shooting a sniper too.
Post edited by Kray-ZeE at 1/30/2004 1:07:24 PM

Originally posted by: rumor
Originally posted by: Roceh
I think the sniper jump thing is by design :/ not a bug...


name a game that has that effect when zooming in?

also why does it only happen to some people and not all?


everyone i've spoken to has it and hates it also.
BAH... the problem isn't jumping, the problem is jumping 2, 3, 4, 5 times in a row. They would have been better off to put the "brakes" on a person when he landed on his second jump. One jump can be considered normal gameplay but multiple jumps in a row... that's where the line should have been drawn.
-----------

Pain stains the carpet when you run into us.
Originally posted by: Roceh
Originally posted by: rumor
Originally posted by: Roceh
I think the sniper jump thing is by design :/ not a bug...


name a game that has that effect when zooming in?

also why does it only happen to some people and not all?


everyone i've spoken to has it and hates it also.


one of my clan mates doesn't have it


cross//rumor
TeamWarfare Competition Staff
#cross-over on GameSurge
couldn't they have just increased the time in between jumps?
The sniper zoom on lower right after you fire is completely stupid. They aught to come out with a new patch in 5 minutes to fix that. What were they thinking? If you see 3 people infront of you, you can only get 1 of them. You don't have time to zoom out reload that shot zoom back in and then find out where the hell you're zooming to hit the other 2. Bunny hopping is gone, w/e not that big of a deal.
Why is the round timer gone after bomb is planted? Another stupid one imo. The defending team has no idea if they can defuse bomb in time or not. The timer should go away after the clock hits 0 if the bomb is planted not at like 3 minutes if the bomb is planted at 3 minutes.
Why are snipers limited to 1 gernade? Their guns are shitty up close against an automatic.


I don't see many positives out of this patch. 1.1 was fine, they went overboard and "fixed" way to much.


*edit* I like the hit box fix thats about it, but I think they ruined the game for snipers.
Post edited by Anigav at 1/30/2004 2:10:06 PM

Updating the server has not been smooth. Anyone want to help with this one?

./cod_lnxded: error while loading shared libraries: libstdc++.so.5: cannot open shared object file: No such file or directory
that must be redhat, i know i've seen that error before on something else, and i don't know that i ever solved it
"Why are snipers limited to 1 gernade? Their guns are shitty up close against an automatic."

maybe because they are snipers and therefore not supposed to be up close where a grenade is used? just a guess on my part.

no more bunny hopping. yay!
god help us, every game has a certain edge that you have to get good at, bunny hoping then going prone is this game's edge, now its gone, it takes away from what the game was founded on.
Originally posted by: rumor
Originally posted by: Roceh
Originally posted by: rumor
Originally posted by: Roceh
I think the sniper jump thing is by design :/ not a bug...


name a game that has that effect when zooming in?

also why does it only happen to some people and not all?


everyone i've spoken to has it and hates it also.


one of my clan mates doesn't have it

Ask him to try hosting his own server and playing it.

btw. i've read a few reports of people dropping out randomlly with cl_packetparseentity error. Maybe a few bugs in this version....
I think they are quite intentionally trying to weaken snipers, since they were so incredibly powerful. Now with bunny hopping more difficult, that makes them more powerful. Rifles without scopes were practically useless, and almost unused in matches. Now they can at least approach the power of the sniper rifle, or equal it. This will lead to greater variety of weapons used, which I think is always a plus. I haven't tried it yet though, that is just my impression from reading the changes.

>F|H< Jagged
sorry jagged have to disagree now sniper rifles are compltely useless, rifles completly own snipers now, another great job done by iw.
Now I haven't played the 1.2 patch yet because I am at work, and I didn't read all the posts because there are too many.

But from what I have seen on the first page, hearing -|2- xClownShoesx cry about the bunny hopping being gone, and peoople jumping around corners, etc. is the reason why us [SaS] have left the ladders. Those are the people who give good games, i.e. Call of Duty a bad name.
id be fine with the sniper changes if they would fix the zoom when you zoom in. I havnt tested many of the guns as I just played one round of dm with a bar and was sickened. Some shots would be like they used to but others dont connect with the players and its not good at burst or auto now. sigh
Originally posted by: Geronimo
Updating the server has not been smooth. Anyone want to help with this one?

./cod_lnxded: error while loading shared libraries: libstdc++.so.5: cannot open shared object file: No such file or directory


http://www.iwnation.com/Forums/index.php?showtopic=3910
Originally posted by: CoNtRa1L
god help us, every game has a certain edge that you have to get good at, bunny hoping then going prone is this game's edge, now its gone, it takes away from what the game was founded on.


i thought the game was founded on being a realistic ww2 fps. last time i checked german soldiers were not hopping like drug addicted monkeys jumping for smack from the heavens across the battlefield.
well they fixed all the "problems", now i feel like i should battleshit42 with all the rest of the realism nerds
no, you're right, they were all moving slowly in the open waiting to die. *sarcasm*

I've played with it for a while now, I'm still upset about the sniper zoomin at a random spot. Fix that and it will be good. Did they change the zoom on the sniper too? When you crouch it feels like you're standing up.
Originally posted by: Anigav
Why is the round timer gone after bomb is planted? Another stupid one imo. The defending team has no idea if they can defuse bomb in time or not.


The bomb becomes the win condition now. Like it should be, the bomb must now be defused for the defender to win.